This page is mainly translated from http://demura.net/archives/9ode by http://translation.infoseek.co.jp.
A Humanoid Robot Simulator based on Open Dynamics Engine
A characteristic of Open Dynamics Engine (ODE) is an open source physics (rigid body dynamics) engine and it is easy to use. I introduce it as follows.
* License:ODE is free software and can be redistributed underGnu Lesser General Public License (LGPL)orBSD-style license. You can use it on business with no money.
* It is easy to use it:Because three-dimensional computer graphics library (OpenGL) and collision detection mechanism are incorporated, I can use it immediately. A manual keeps strong, and sample programs are sufficient, too. Furthermore, ODE’s community is activre, too and can read a past mailing list in a website.
* High speed:Because it is used for commercial game engines, speed is high-speed. I am suitable for studies such as hereditary algorithm, reinforcement learning. Many researchers used it for simulation in a robot society of this year. But precision is not suitable for a demanded use because calculation precision is not high.
* Multi-platform:It can be used on Windows, Linux and Mac. Software working only in Linux is diffcult to use in a class.
* C/C++ language:A programming language is OK in both C and C++.
Let’s install ODE and the development environment in the next tutorial!
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