11. 力ã¨ãƒˆãƒ«ã‚¯
ODE (Open Dynamics Engine) åˆç´šè¬›åº§ã®ç¬¬ï¼‘1回目ã§ã™ã€‚

今回㯠力ã¨ãƒˆãƒ«ã‚¯ã«ã¤ã„ã¦å‹‰å¼·ã—ã¾ã—ょã†ã€‚
1. ボディã«é–¢ã™ã‚‹åŠ›ã¨ãƒˆãƒ«ã‚¯
ボディã«ã‹ã‹ã‚‹åŠ›ã€ãƒˆãƒ«ã‚¯ã‚’å–å¾—ã™ã‚‹APIã¯dBodyGetForce(), dBodyGetTorqueã§ã™ã€‚ボディã«åŠ›ã€ãƒˆãƒ«ã‚¯ã‚’è¨å®šã™ã‚‹APIã¯dBodySetForce, dBodySetTorqueã¨ãªã£ã¦ã„ã¾ã™ã€‚座標系ã¯çµ¶å¯¾åº§æ¨™ç³»ã§ã™ã€‚
- const dReal *dBodyGetForce (dBodyID body);
- const dReal *dBodyGetTorque (dBodyID body);
ボディbodyã®åŠ›ã¨ãƒˆãƒ«ã‚¯ãƒ™ã‚¯ãƒˆãƒ«ã‚’è¿”ã™ã€‚戻り値ã¯dRealåž‹ã®è¦ç´ 数3個ã®é…列ã¸ã®ãƒã‚¤ãƒ³ã‚¿ã€‚ - void dBodySetForce(dBodyID b, dReal x, dReal y, dReal z);
- void dBodySetTorque(dBodyID b, dReal x, dReal y, dReal z);
力ã¨ãƒˆãƒ«ã‚¯ãƒ™ã‚¯ãƒˆãƒ«ã‚’ボディbodyã«è¨å®šã™ã‚‹ã€‚
2.ジョイント(関節)ã«é–¢ã™ã‚‹åŠ›ã¨ãƒˆãƒ«ã‚¯
(1) 力ã¨ãƒˆãƒ«ã‚¯ã®å–å¾—
次ã«ã‚¸ãƒ§ã‚¤ãƒ³ãƒˆã«é–¢ã™ã‚‹åŠ›ã¨ãƒˆãƒ«ã‚¯ã«ã¤ã„ã¦å¦ã³ã¾ã—ょã†ã€‚ODEã§ã¯é–¢ç¯€ã« ã‹ã‹ã‚‹ãƒˆãƒ«ã‚¯ãªã©ã‚’ã™ãå–å¾—ã§ãã¾ã›ã‚“.å–å¾—ã™ã‚‹ãŸã‚ã«ã¯dJointSetFeedback()ã§é–¢ç¯€ã‚’指定ã—ã¦ã‹ã‚‰dJointGetFeedback()ã§ æƒ…å ±ã‚’å–å¾—ã—ã¾ã™ï¼Žã“れã¯ãƒ‘フォーマンスをå‘上ã•ã›ã‚‹ãŸã‚ã§ã™ï¼Žå¸¸ã«å…¨ã¦ã®é–¢ç¯€ã«ã‹ã‹ã‚‹åŠ›ã¨ãƒˆãƒ«ã‚¯ãŒå¿…è¦ãªã‚ã‘ã§ã¯ã‚りã¾ã›ã‚“よã.
- void dJointSetFeedback (dJointID, dJointFeedback *);
力ã¨ãƒˆãƒ«ã‚¯ã®æƒ…å ±ã‚’å–å¾—ã™ã‚‹é–¢ç¯€JointIDã«dJointFeedbackæ§‹é€ ä½“ã‚’è¨å®šã™ã‚‹ï¼Žtypedef struct dJointFeedback {
dVector3 f1; // 関節ãŒãƒœãƒ‡ã‚£1ã«åŠã¼ã—ã¦ã„る力
dVector3 t1; // 関節ãŒãƒœãƒ‡ã‚£1ã«åŠã¼ã—ã¦ã„るトルク
dVector3 f2; // 関節ãŒãƒœãƒ‡ã‚£2ã«åŠã¼ã—ã¦ã„る力
dVector3 t2; // 関節ãŒãƒœãƒ‡ã‚£2ã«åŠã¼ã—ã¦ã„るトルク
} dJointFeedback; - dJointFeedback *dJointGetFeedback (dJointID);
dJointIDã§æŒ‡å®šã—ã¦ã„る関節ã®åŠ›ã¨ãƒˆãƒ«ã‚¯ã®æƒ…å ±ã‚’å–å¾—ã—ã¾ã™ï¼Ž
(2) 力ã¨ãƒˆãƒ«ã‚¯ã®è¨å®š
ジョイントã®ç¨®é¡žã«ã‚ˆã£ã¦åŠ›ã¾ãŸã¯ãƒˆãƒ«ã‚¯ã‚’è¨å®šã™ã‚‹ã“ã¨ã«ãªã‚Šã¾ã™ã€‚ã¤ã¾ã‚Šã€ãƒ’ンジジョイントã®ã‚ˆã†ãªå›žè»¢å¼ã‚¸ãƒ§ã‚¤ãƒ³ãƒˆã«ã¯ãƒˆãƒ«ã‚¯ã‚’与ãˆã‚Œã°è‰¯ã„ã§ã™ã—ã€ã‚¹ãƒ©ã‚¤ãƒ€ã‚¸ãƒ§ã‚¤ãƒ³ãƒˆã®ã‚ˆã†ãªç›´å‹•å¼ã‚¸ãƒ§ã‚¤ãƒ³ãƒˆã«ã¯åŠ›ã‚’ä¸Žãˆã‚Œã°è‰¯ã„ã‚ã‘ã§ã™ã€‚
- dJointAddHingeTorque(dJointID joint, dReal torque)
ヒンジジョイントjointã«å¯¾ã—ã¦ãƒˆãƒ«ã‚¯torqueã‚’ã‹ã‘ã¾ã™ã€‚ジョイントã«çµåˆã•れã¦ã„るボディ1ã¨ãƒœãƒ‡ã‚£ï¼’ã«å¯¾ã—ã¦åŒã˜ãƒˆãƒ«ã‚¯ã‚’å対方å‘ã«ã‹ã‘ã¦ã„ã¾ã™ã€‚ã“れã¯dBodyAddTorqueã‚’å…ƒã«ä½œã‚‰ã‚Œã¦ã„ã¾ã™ã€‚ - dJointAddSliderForce(dJointID joint, dReal force)
スライダジョイントã®è»¸ã«å¯¾ã—ã¦åŠ›forceã‚’ã‹ã‘ã¾ã™ã€‚ジョイントã«çµåˆã•れã¦ã„るボディ1ã¨ãƒœãƒ‡ã‚£ï¼’ã«å¯¾ã—ã¦åŒã˜åŠ›ã‚’å対方å‘ã«ã‹ã‘ã¦ã„ã¾ã™ã€‚ã“れã¯dBodyAddForceã‚’å…ƒã«ä½œã‚‰ã‚Œã¦ã„ã¾ã™ã€‚
次 ã«ï¼Œã“ã®APIを使ã£ãŸã‚µãƒ³ãƒ—ルプãƒã‚°ãƒ©ãƒ を紹介ã—ã¾ã™ï¼Žï¼’ã¤ã®ãƒœãƒƒã‚¯ã‚¹ã‚’固定ジョイント(Fixed Joint)ã§ãã£ã¤ã‘,ãã“ã«ã‹ã‹ã‚‹åŠ›ã‚’è¡¨ç¤ºã™ã‚‹ãƒ—ãƒã‚°ãƒ©ãƒ ã§ã™ï¼Žãƒœãƒƒã‚¯ã‚¹ã®é‡ã•ãŒå„1kgãªã®ã§ï¼Œz軸方å‘(上方å‘)ã«ã¯9.8Nã®åŠ›ãŒã‹ã‹ã£ã¦ã„れ ã°ç†è«–ã©ãŠã‚Šã§ã™ï¼Žç§ã®ç’°å¢ƒã§ã¯ç†è«–ã©ãŠã‚Š9.8ã®å€¤ã‚’ãŸãŸã出ã—ã¦ã„ã¾ã—ãŸï¼Ž
ãªãŠï¼Œãƒ—ãƒã‚°ãƒ©ãƒ ã§ã¯ï¼’ã¤ã®ãƒœãƒƒã‚¯ã‚¹ã®ã†ã¡ï¼Œä¸‹ã‚’圧力センサã¨ã¿ãªã—ã¦ã„ã¾ã™ï¼Žãƒ’ューマノイド足è£ã®åœ§åŠ›ã‚»ãƒ³ã‚µã‚’ã‚·ãƒŸãƒ¥ãƒ¬ãƒ¼ãƒˆã™ã‚‹å ´åˆã¯ï¼Œä¸‹ã®ãƒœãƒƒã‚¯ã‚¹ã®ã‚µã‚¤ã‚ºã‚’å°ã•ãã—,数を増やã›ã°ã‚ˆã„ã‚ã‘ã§ã™ï¼Ž
サンプルプãƒã‚°ãƒ©ãƒ ã¯ã“ã“ã‹ã‚‰ãƒ€ã‚¦ãƒ³ãƒãƒ¼ãƒ‰ã§ãã¾ã™ã€‚
// sample11.cpp by Kosei Demura 2006-2008
#include "ode/ode.h"
#include "drawstuff/drawstuff.h"
static dWorldID world;
static dSpaceID space;
static dGeomID ground;
static dJointID fixed;
static dJointGroupID
contactgroup;
dJointFeedback *feedback = new dJointFeedback;
dsFunctions fn;
typedef struct {
dBodyID body;
dGeomID geom;
dReal radius,length,width,height,mass;
} myLink;
myLink box,sensor;
static void nearCallback (void *data, dGeomID o1, dGeomID o2)
{
static int MAX_CONTACTS = 10;
int i; // 2ã¤ã®ãƒœãƒ‡ã‚£ãŒã‚¸ãƒ§ã‚¤ãƒ³ãƒˆã§çµåˆã•れã¦ã„ãŸã‚‰è¡çªæ¤œå‡ºã—ãªã„
dBodyID b1 = dGeomGetBody(o1);
dBodyID b2 = dGeomGetBody(o2);
if (b1 && b2 && dAreConnected (b1,b2)) return;
dContact contact[MAX_CONTACTS];
int numc = dCollide(o1,o2,MAX_CONTACTS,&contact[0].geom, sizeof(dContact));
if (numc > 0) { for (i=0; i < numc; i++) {
contact[i].surface.mode = dContactSoftCFM | dContactSoftERP;
contact[i].surface.mu = dInfinity;  // 摩擦係数
contact[i].surface.soft_cfm = 1e-8;
contact[i].surface.soft_erp = 1.0;
dJointID c = dJointCreateContact(world,contactgroup,&contact[i]);
dJointAttach (c,dGeomGetBody(contact[i].geom.g1), dGeomGetBody(contact[i].geom.g2));
}
}
static void simLoop (int pause)
{
static int steps = 0;
dSpaceCollide(space,0,&nearCallback);
dWorldStep(world,0.01);
dJointGroupEmpty(contactgroup);
feedback = dJointGetFeedback(fixed); // 力ã¨ãƒˆãƒ«ã‚¯æƒ…å ±ã®å–å¾—
printf("%5d Force fx=%6.2f ",steps++,feedback->f1[0]); // x座標æˆåˆ†
printf("fy=%6.2f ",feedback->f1[1]);       // y座標æˆåˆ†
printf("fz=%6.2f \n",feedback->f1[2]);      // z座標æˆåˆ†
// ãƒœãƒƒã‚¯ã‚¹ã®æç”»
dsSetColor(1.0,0.0,0.0);
dReal sides1[] = {box.length,box.width,box.height};
dsDrawBoxD(dBodyGetPosition(box.body), dBodyGetRotation(box.body),sides1); // ã‚»ãƒ³ã‚µã®æç”»
dsSetColor(0.0,0.0,1.0);
dReal sides2[] = {sensor.length,sensor.width,sensor.height};
dsDrawBoxD(dBodyGetPosition(sensor.body), dBodyGetRotation(sensor.body),sides2);
}
void start()
{
static float xyz[3] = {0.0,-3.0,1.0};
static float hpr[3] = {90.0,0.0,0.0};
dsSetViewpoint (xyz,hpr);
}
void setDrawStuff()
{
fn.version = DS_VERSION;
fn.start = &start;
fn.step = &simLoop;
fn.command = NULL;
fn.stop = NULL;
fn.path_to_textures = "../../drawstuff/textures";
}
int main (int argc, char **argv)
{
setDrawStuff();
dInitODE();
world = dWorldCreate();
space = dHashSpaceCreate(0);
contactgroup = dJointGroupCreate(0);
dWorldSetGravity(world,0,0,-9.8);
ground = dCreatePlane(space,0,0,1,0);
dMass m1;
dReal x0 = 0.0, y0 = 0.0, z0 = 0.0;
// センサ(下ã®ãƒœãƒƒã‚¯ã‚¹ï¼‰
sensor.length = 0.2;
sensor.width = 0.2;
sensor.height = 0.2;
sensor.mass = 1.0;
sensor.body = dBodyCreate(world);
dMassSetZero(&m1);
dMassSetBoxTotal(&m1,sensor.mass,sensor.length,sensor.width,sensor.height);
dBodySetMass(sensor.body,&m1);
dBodySetPosition(sensor.body, x0, y0, 0.5 * sensor.height + z0);
sensor.geom = dCreateBox(space,sensor.length,sensor.width,sensor.height);
dGeomSetBody(sensor.geom,sensor.body);
// ボックス(上ã®ãƒœãƒƒã‚¯ã‚¹ï¼‰
box.length = 0.2;
box.width = 0.2;
box.height = 0.2;
box.mass = 1.0;
box.body = dBodyCreate(world);
dMassSetZero(&m1);
dMassSetBoxTotal(&m1,box.mass,box.length,box.width,box.height);
dBodySetMass(box.body,&m1);
dBodySetPosition(box.body, x0, y0, sensor.height + 0.5 * box.height + z0);
box.geom = dCreateBox(space,box.length,box.width,box.height);
dGeomSetBody(box.geom,box.body);
// 固定ジョイント
fixed = dJointCreateFixed(world,0);
dJointAttach(fixed,box.body,sensor.body);
dJointSetFixed(fixed); // 力ã¨ãƒˆãƒ«ã‚¯æƒ…å ±ã‚’å–å¾—ã™ã‚‹é–¢ç¯€ã‚’指定
dJointSetFeedback(fixed,feedback);
dsSimulationLoop(argc,argv,352,288,&fn);
dWorldDestroy(world);
dCloseODE();
return 0;
}
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dJointSetHingeParam(dJointID, dParamVel,u);
dJointSetHingeParam(dJointID, dParamFMax, fmax);
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